Modern Warfare 4 arrives this October, Switch 2 release also confirmed

Activision and Infinity Ward have revealed Call of Duty Modern Warfare 4.

This year’s Call of Duty will not be released on Xbox One or PS4, but a Switch 2 version has been confirmed, making it the first Call of Duty game to release on a Nintendo system since Call of Duty: Ghosts in 2013.

The game’s campaign involves the newly appointed leader of North Korea invading South Korea, plunging the peninsula into chaos. Players will step into the boots of Private Park, part of a group of South Korean soldiers sent to the frontlines amid a conflict that threatens to destabilise the world.

Fan-favourite “operator-turned-outlaw” Captain Price also makes a return, as he wages “a personal war from the shadows” which will see him confront those behind the Korean invasion.

Modern Warfare 4 promises yet another globe-trotting campaign that takes players from close-quarters combat on the streets of New York to SAS night raids in Mumbai. “The Modern Warfare 4 campaign is a return to form, darker and more dangerous than ever before,” Infinity Ward said in a post on X.

As for multiplayer, Infinity Ward has confirmed that Modern Warfare 4 will include 12 core maps at launch, as well as dedicated maps for Gunfight and “multiple” Big War maps that will support large-scale infantry and vehicular combat.

“Every Modern Warfare 4 map is designed to keep combat fast, tactical, and competitive while giving players multiple routes and opportunities to adapt from one engagement to the next,” the developer said.

Modern Warfare 4 will also feature a “dynamic new Multiplayer battleground” called Kill Block, which is created from “purpose-built modular sections” that can be reshaped and reconfigured between rounds. Infinity Ward claims that Kill Block has more than 500 possible configurations as a result, with a focus on high-intensity gameplay.

With gameplay being a core part of the Call of Duty franchise, Modern Warfare 4 introduces a “weapon-first technology stack”. Infinity Ward says it will unify “precision aiming, physical handling, realistic audio propagation, enhanced visibility, and smarter combat perception” to create the most authentic gunplay in the series.

“The promise is simple: no bloom, no guesswork, and no doubt. Every shot tells the truth.”

Speaking of gunplay, the gunsmith returns in Modern Warfare 4 to offer deep weapon customisation, alongside the new Gunny feature that helps players tailor weapons and loadouts to their playstyle. Players will also have the choice of two progression paths, either the classic prestige system or the regular prestige system, which offers a “more flexible path forward”.

“Classic Prestige delivers the traditional reset experience, relocking Create-a-Class progression in exchange for increased XP earn rates and access to exclusive Prestige rewards,” the developer said.

“For players who prefer to maintain their unlocked Loadouts, Regular Prestige allows progression to restart from Level 1 without resetting Create-a-Class content, offering a more flexible path forward while still rewarding continued progression, with its own set of Prestige rewards and progression milestones.

Lastly, Modern Warfare 4 sees the return of DMZ, an extraction-based mode last seen in 2021’s Modern Warfare 2. Described as the “definitive Call of Duty extraction experience”, DMZ sees players deploy either solo or as part of a squad as part of an off-the-books mission to reclaim advanced technology.

DMZ looks set to offer a more varied experience than its Modern Warfare 2 counterpart, with changing weather and “dynamic military objectives”.

“Loot, fight, negotiate, betray, and extract with whatever you can carry. The harder you push, the harder the world pushes back. Every run is a risk, every encounter is a choice, and no two deployments play out the same way.”

Infinity Ward is leading development on Modern Warfare 4, with support from Beenox on the PC version, and Digital Legends on the Switch 2 version.

Almost a dozen studios have been credited for their work on the game, including Raven Software, Sledgehammer Games, and Treyarch.

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